|a monstrosity perpetrated by,|
& © 2022
|} Catherine Cowie|
|based on Sedecordle||by Brad Bednar|
|based on Octordle||by Kenneth Crawford|
|based on Quordle||by Freddie Meyer|
|based on Dordle||by Guilherme S. Töws|
|based on Wordle||by Josh Wardle|
|a new Sexaginta-quattuordle||each day|
|play as much||as you dare|
|every Sexaginta-quattuordle||is a nightmare|
Each guess must be a valid 5 letter word. Hit the enter ⏎ button to submit.
After each guess, the color of the tiles will change to show how close your guess was to the word.
The letter C is in the word and in the correct spot.
The letters A and R are in the word but each is in the wrong spot.
The letters F, I, N, K, and S are not in the word in any spot.
When you type a guess in SEXAGINTA~QUATTUORDLE, you will guess that word for all sixty-four words that you are solving. All sixty-four words you are solving will be different.
There is one other small difference between SEXAGINTA~QUATTUORDLE and other Wordle games: red and purple letters. These periodically appear and disappear during the game; an example is shown below:
For the guesses SHINY followed by TRACE:
If a letter is purple, it is a repeated letter that you might have overlooked. Like red letters, they will only appear in the game if you have discovered four out of five letters and made a previous guess with the requisite number of repeated letters.
You can disable red and purple letters from appearing by clicking on the emoji button in the top right-hand corner of the game.
You can navigate between rows using the numbers at the top of the screen.
When you solve a word, a green (or blue) indicator will appear in the navigation row. If an indicator is yellow (or orange), all five letters have already been found in their correct locations.
If all 64 indicators have illuminated, the game is ready to be auto-completed and you may be able to finish the game immediately.
You have 70 guesses to get all 64 words correct, and the game will show your current number of guesses in the top-left-hand corner.
You can swap between dark and light mode, or between the normal colours and contrasting colours, by pressing the crescent ⏾ button.
Good luck! YOU’LL NEED IT!
The fewer red emoji, the better your score (it is very hard, but not impossible, to have fewer than four).
As to why I chose these emoji; at first, I wanted to use Unicode’s circled digit/number range (①, ②, ③, ..., ㊽, ㊾, ㊿), however these only extend as far as 50, so the last 20 guesses would need two characters, instead of one. The solution used by Sedecordle, of using two emoji digits for each guess, e.g. 6️⃣4️⃣, would mean the entire stats block would require 128 emoji rather than 64, which is way too much for Twitter. So brevity, colourfulness, and making pretty patterns are the reasons why the results summary is the way it is. If you obtain a good Wordle score it is possible to also share your Sexaginta-quattuordle game in the one tweet.
I’m sorry you feel that way. It’s only a game. (Also, it was a bit of a joke, to go not merely twice, but four times
better as many words as Sedecordle.)
Then you should click the emoji icon in the top right-hand corner (which may look like 🟥) after the game, which will toggle between emoji and circled numbers.
I could have followed the other multiple-values-of-n Wordles in having n+5 guesses, however this would have involved an unavoidably large degree of ribaldry in reporting scores. At one point in testing the game had 72 guesses, however I soon concluded this made the game too easy. Like Quordle regarding 8 guesses as a “par” score, likewise you should regard 68 as the 64ordle par score. You’re permitted a double bogey, but beyond that point lies failure.
Feature requests are fine. If the feature is easy to implement without complicating the codebase, I would need a good reason not to consider adding a requested feature. If the requested feature is sufficiently complicated that adding it would require a large amount of code and makes the game run slower, then I would need a compelling reason why I should add it. There are people who try playing this game on an Android 4, you know. (This isn’t the sort of game that you should try playing on a phone, but I am not inclined to prevent intrepid players from trying.)
This only happens once four letters have been correctly discovered, to indicate a distinct or repeated letter that you might otherwise have overlooked. (If you solve the word in question, they’ll disappear.)
Global settings can be accessed at the end of the game, which determine whether you are asked (or not) when a game reaches a state where it can be auto-completed. The aim is that the dialog box asking you whether you wish to complete a game should only appear once per game; if you click Cancel, you should not be asked again. (If you click between modes however the dialog box can be made to reappear.)
When a game is auto-completed the score is counted the same as though you had correctly entered all of the remaining guesses by hand. If you have made too many incorrect guesses this may result in a losing score of 70.
If you wish to use the auto-completion feature to finish games in fewer than 64 guesses, you should pay attention to the green/yellow (or blue/orange) status lights in the navigation row. Words that have the yellow (or orange) light illuminated do not need to be solved immediately, as auto-completion will solve these when all sixty-four lights are illuminated.
Having said all that, it will usually take more than half the game to discover all of the possible letters in their correct positions, rather like the minimum number of moves in the game kilordle being around thirty guesses.
In hard mode, the status lights will not indicate a word with all five letters correctly guessed across multiple guesses, however the auto-complete function will work once all words are in a condition to be solved automatically.
Click a button to change auto-completion status.
|copy results summary to clipboard|
|copy all the emoji as well|