64 |
back |
? |
faq |
! © |
by calendar |
by number |
my list |
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normal |
hard |
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? |
▦ |
Guess all sixty-four (yes, we’re not joking, 64) SEXAGINTA~QUATTUORDLE words in seventy (70) tries.
Each guess must be a valid five letter word. Hit the enter button ⏎ to submit.
After each guess, the color of the tiles will change to show how close your guess was to the word.
Examples
The letter C is in the word and in the correct spot.
The letter T is in the word but in the wrong spot. (Also, notice how only the first T is highlighted. This tells you the secret word has only one T; T also can’t be the final letter, or it would have been highlighted instead.)
The letters F, L, U, N, and K are not found anywhere in the word.
When you type a guess in SEXAGINTA~QUATTUORDLE, you will guess that word for all sixty-four words that you are solving. All sixty-four words you are solving will be different.
Red and purple letters
There is one other small difference between SEXAGINTA~QUATTUORDLE and other Wordle games: red and purple letters. These periodically appear and disappear during the game; an example is shown below:
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1 🟩🟩 |
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2 🟩🟩 |
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3 🟩 |
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4 🟩🟩🟩🟩🟥 |
Guess 1: |
S |
H |
I |
N |
Y |
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S |
H |
I |
N |
Y |
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S |
H |
I |
N |
Y |
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S |
H |
I |
N |
Y |
Guess 2: |
T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
Next guess: |
| | | | |
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| | | | |
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| | | | |
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| | | | |
Possible? |
w? | R | I | S? | T? |
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S | o? | g? | g? | Y |
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f? | E? | R? | R? | Y |
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T | R | A | N | S |
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5 🟩 |
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6 |
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7 🟩🟩 |
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8 🟩 |
Guess 1: |
S |
H |
I |
N |
Y |
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S |
H |
I |
N |
Y |
|
S |
H |
I |
N |
Y |
|
S |
H |
I |
N |
Y |
Guess 2: |
T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
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T |
R |
A |
C |
E |
Next guess: |
| | | | |
|
| | | | |
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| | | | |
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| | | | |
Possible? |
S | p? | E? | l? | l? |
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v? | I? | p? | E? | R? |
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w? | R | o? | T? | E |
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f? | l? | u? | N | k? |
For the guesses SHINY followed by TRACE:
- Word 1: I in SHINY and R in TRACE are correct. S in SHINY and T in TRACE are misplaced.
- A possible guess might be WRIST
- Word 2: S and Y in SHINY are correct. None of the letters in TRACE are correct.
- Word 3: Y in SHINY is correct. R and E in TRACE are misplaced.
- Word 4: four letters, N in SHINY, and T, R, and A in TRACE, are correct. The S in SHINY was originally coloured yellow/blue and is now coloured red as it is the only misplaced letter required to complete the word. A previously guessed letter will only turn red when it is the only letter needed to successfully guess a word.
- The only possible solution is TRANS
- Word 5: S in SHINY is correct. E in TRACE is misplaced.
- Word 6: I in SHINY, and R & E in TRACE, are each misplaced.
- Word 7: T in TRACE is misplaced but R and E are correct. None of the letters in SHINY are correct.
- Word 8: N in SHINY is correct. None of the letters in TRACE are correct.
If a letter is purple, it is a repeated letter that you might have overlooked. Like red letters, they will only appear in the game if you have discovered four out of five letters and made a previous guess with the requisite number of repeated letters.
Red and purple letters can be disabled from appearing by clicking on the emoji icon 💖 in the top right-hand corner of the game.
Other
? | Help, frequently asked questions, and game information. |
▦ | Calendar, and lists of previously played games. |
⏾ | Cycles between light and dark modes, normal colours and high contrast colours. |
💖 | Toggles red and purple letters on or off (during game), or displays emoji or numbers (after game). |
+ | Enter full screen mode, if available. |
− | Exit full screen mode. |
You can navigate between rows using the numbers at the top of the screen, e.g. the button marked ‘49 – 56’ will jump to the row containing words 49 to 56.
When you solve a word, a green (or orange) indicator will appear in the navigation row. If an indicator is yellow (or blue), all five letters have already been found in their correct locations.
Once all sixty-four indicators are illuminated, the game is ready to be automatically completed and you may be able to finish the game immediately.
You have seventy (70) guesses to get all sixty-four (64) words correct, and the game will show your current number of guesses in the top-left-hand corner. Clicking on this number will provide you with more information about your current game, such as the exact number of words solved and unsolved.
Good luck! YOU’LL NEED IT!
A new SEXAGINTA~QUATTUORDLE is available each day!
Help?!
This is the debug mode of Sexaginta-quattuordle. If you are here, you have been directed to click a URL by Catherine for the purposes of obtaining, resetting, or deleting your statistics.
None of these options have an “undo” feature; if you destroy your settings there is no recovery, besides deleting and resetting from scratch.
State variables
Sexaginta-quattuordle runs entirely client-side, with only anonymised IP addresses being logged by the Apache webserver on the server-side. The game uses local storage on your web browser to track persistent variables:
- autocomplete: {yes | none (default) | ask | no}
- yes: 64ordle always automatically completes games once all letters have been turned green at least once.
- none: 64ordle will prompt the player once per game, if all letters have been turned green at least once.
- ask: Same as none, however by setting the auto-complete function in the post-game screen, the player has expressed a positive preference to have 64ordle behave this way.
- no: 64ordle never automatically completes games.
- ac_thisgame: temporary variable, set to the value of autocomplete for the duration of a game, without overriding the global setting.
- calendar: { cal,true | cal,false | num,true | num,false | lst, true | lst, false }
- cal | num | lst: 64ordle remembers whether it was displaying old games by calendar date (default), or by the number of each game, or viewing the list of games played.
- true | false: whether 64ordle is selecting normal (true, default) or hard games (false).
- colour_mode: { 0 | 1 | 2 | 3 }
- 0 (default) or 1: green/yellow colours; 2 or 3: orange/blue colours.
- 0 (default) or 3: white on black (dark mode); 1 or 2: black on white (light mode).
- emoji_mode: { true | false }
- during the game: toggles red and purple letters on (true, default) or off (false).
- after the game: toggles between using emoji (true, default) or Unicode numbering (false) for the results summary.
- grid: {square | narrow | wide}
- square (default): 64ordle initialises the game in a square grid of 8 rows by 8 columns. Recommended for most computers.
- narrow: 64ordle initialises the game in an oblong grid of 16 rows by 4 columns. This layout is slightly better for phones and tablets.
- wide: 64ordle initialises the game in a rectangular grid of 4 rows by 16 columns. This layout may be preferable on wide-screen monitors.
- Sexaginta-quattuordle must reinitialise once the grid attribute is changed. This will take place once you exit debug mode.
- help: { tutorial | faq | version }
- 64ordle remembers which of the help sub-menus it was previously displaying.
- version: { 1.04 (29 February 2024) }
- Used to notify the user if a new version is loaded from the server, or of any noteworthy new features requiring explanation.
The button ‘delete state variables’ removes all of these from local storage. None of these variable are unrecoverable; they can all be reset in game.
Game variables
Sexaginta-quattuordle retains guesses for the current daily and the most recent free games, both for the normal and hard modes; these are also stored locally. To generate the puzzles, a seed number is required; last_daily is used for the daily and daily + hard modes, while each of the free modes use a separate number. Finally, since version 1.04 the game stores the guesses of previous games for later recall.
- daily_guesses, daily_guesses_hard, free_guesses, free_guesses_hard
- These four variables are used for each of the four game modes. The two daily modes are re-initialised automatically, and each of the free modes are cleared individually when a new free game is selected.
- last_daily
- This variable corresponds to the number of days after 24 March 2022 plus 123, which is used to generate a unique puzzle for the daily and daily+hard modes.
- last_free
- Seed number for the most recent free mode game, either randomly selected or from version 1.04 onward, corresponding to a previously played daily game.
- last_free_hard
- Seed number for the most recent free+hard mode game.
- saved: ["batch","short_key"]
- gamesbatch: ["key","value"]
- Since version 1.04, these fields retain indices and a compressed numeric list of partially played or completed games, saved as key/value pairs:
- batch: Games are indexed in groups of 10 (actually 20, if both normal and hard modes are saved) by taking the seed number (not the game number) and removing the last digit;
- short_key: { d_ | h_ } Within each index a game is referenced by the game mode and the final digit of the seed number;
- key: { d___ | h___ } In the actual games results there is less need for brevity so a game is referenced by the full seed number (not the game number);
- value: { 1, 2, 3, -1, ... } Correct guesses are assigned positive numbers corresponding to location in the puzzle (1–64); incorrect guesses use a negative number and are indexed against the complete list of allowable words.
- In theory the “compressed” results for a game can actually expand from a maximum of 350 comma-separated alpha characters to 420 numeric characters, however it is more typical for the game to be closer to the minimum of 182 (including commas); thus 10 to 20 games in one games batch will be approximately 2 to 4 kilobytes in size (depending on browser, local storage can accomodate up to 5 megabytes).
Previously these two fields were combined as a single monolithic index named saved_games, until it was realised this could quickly become hugely unwieldy.
The button ‘delete game variables’ removes all of these from local storage. If you do so, the data is gone for good. You are strongly recommended to use the ‘save local storage as text’ option before deleting these variables.
Statistics
Sexaginta-quattuordle only records statistics for daily mode games, and uses a variable to indicate whether the statistics have been updated on a given day.
- completed: {none | daily | hard | daily,hard }
- none: no daily games have been completed yet;
- daily: the normal mode game for the day has been completed;
- hard: the hard mode game for the day has been completed;
- daily,hard: both daily modes have been completed.
- statistics: {
- dCurrentStreak, hCurrentStreak: the current number of games won in a row in the daily or daily + hard modes. Cannot exceed the total number of games played. Games need not be sequential.
- dMaxStreak, hMaxStreak: the maximum number of games won in a row in the daily or daily + hard modes. Cannot be less than the corresponding variables for current streak.
- guesses: {d64, d65, d66, d67, d68, d69, d70, d71, h64, h65, h66, h67, h68, h69, h70, h71)
- Each variable records the number of games won with a certain number of guesses in the daily or daily + hard modes. Losing games are recorded using d71 and h71.
- winPercentage: percentage of gamesWon divided by gamesPlayed. Derived by calculation from guesses variables.
- gamesPlayed: sum of all 16 variables in guesses {d64, ..., h71}. Also derived by calculation.
- gamesWon: sum of all but d71 and h71 variables in guesses. Also derived by calculation.
- averageGuesses: average number of guesses taken across all games. Also derived by calculation. }
The button ‘reset statistics’ deletes completed from local storage and resets all of the statistic variables to zero. If you have a previously saved screenshot of your statistics you can restore them using the modifiers on the left of the debug screen.
Frequently Asked Questions
What is the meaning of the emoji in the results summary? Why did you do this?
These are very good questions! First, the six colours represent a band of successive, correct answers after a certain number of guesses. Each colour band starts with a heart, continues with squares, and usually finishes with a circle.
- Purple: 💜 = 3rd guess, 🟪 = 4–11, 🟣 = 12
- Blue: 💙 = 13, 🟦 = 14–23, 🔵 = 24
- Green: 💚 = 25, 🟩 = 26–35, 🟢 = 36
- Yellow: 💛 = 37, 🟨 = 38–47, 🟡 = 48
- Orange: 🧡 = 49, 🟧 = 50–59, 🟠 = 60
- Red: ❤️ = 61, 🟥 = 62–68, 🔴 = 70th guess, ❌ = word unsolved after end of game
The fewer red emoji, the better your score (it is very hard, but not impossible, to have fewer than four).
As to why I chose these emoji; at first, I wanted to use Unicode’s circled digit/number range (①, ②, ③, ..., ㊽, ㊾, ㊿), however these only extend as far as 50, so the last 20 guesses would need two characters, instead of one. The solution used by Sedecordle, of using two emoji digits for each guess, e.g. 6️⃣4️⃣, would mean the entire stats block would require 128 emoji rather than 64, which is way too much for Twitter BlueSky. So brevity, colourfulness, and making pretty patterns are the reasons why the results summary is the way it is. If you obtain a good Wordle score it is possible to also share your Sexaginta-quattuordle game in the one tweet.
No... why, oh why, did you do this?!
I’m sorry you feel that way. It’s only a game. (Also, it was a bit of a joke, to go not merely twice, but four times better than as many words as Sedecordle.)
What if I really like having circled numbers in my results summary rather than emoji?
Then you should click the emoji icon in the top right-hand corner (which may look like 🟥 after the game), which will toggle between emoji and circled numbers.
- 1️⃣, 2️⃣, 3️⃣, ..., 🔟, ⑪, ..., ㊽, ㊾, ㊿: these represent the first to fiftieth guesses, as shown.
- ❶, ❷, ❸, ..., ⓲, ⓳ ⓴: these represent the final twenty guesses, so fifty should be added to each of the numbers shown. (Come on Unicode, get your act together and give me emoji up to 70.)
This game runs very slowly on my phone.
That’s not a question? Have you tried the cut-down version of the game at https://64ordle.au/small/ ? This may work better, if you have no interest in playing hard mode or using the calendar feature in version 1.04. (To some degree the slowness is due to the scale of the game, and it can’t go faster as currently implemented in javascript. Also, you may find changing which web browser you use to play 64ordle on your phone may work better, as each of them will handle javascript slightly differently.)
Why are there seventy (70) guesses? You do know this game gives you one extra guess?
Yes, I know. I could have followed the other multiple-values-of-n Wordles in having n+5 guesses, however this would have involved an unavoidably large degree of ribaldry in reporting scores. (At one point in testing the game had 72 guesses, however I soon concluded this made the game too easy.)
Like Quordle regarding 8 guesses as a “par” score, likewise you should regard 68 as the 64ordle par score. You’re permitted a double bogey, but beyond that point lies failure.
Did you swap the orange and blue colours around?
Sorry, I did. It only took me half a year to notice that Wordle’s alternate colour scheme has the correct letters as orange and the misplaced letters as blue. Please forgive me.
What is the best strategy for playing Sexaginta-quattuordle?
It may not be the best possible strategy, however if you consider the example on the help page, where guesses 1 and 2 are SHINY followed by TRACE, you could do a lot worse than using those as your first two starter words. You get three vowels plus a pseudo-vowel Y, along with a subset of six of the most common consonants, and in addition you have an approximate one-in-forty-two chance of either starter word being a solution.
From there, if you look over the sixty-four words of the puzzle, some words should start to be guessable, and solving these will gradually reveal more letters in the other words.
Guesses where you can think of more than one possibility for a specific word should generally be avoided (especially in hard mode); it is better to use an exploratory guess that gives you up to five new letters, than to make an unsuccessful guess targeting only one word, and gaining perhaps only one new letter.
You can play old versions and previous games? Uhh, why?
I added the ability to revisit previous games in version 1.04. The older versions mentioned on the list of games by number may now be explored on the test page, so clicking on one of them will transfer you there. Why, you ask? I wanted to try replaying the very first games I played in February and March – why not!
Will you add X feature, the same as Z-ordle? (What is your stance towards feature requests?)
Feature requests are fine. If the feature is easy to implement without complicating the codebase, I would need a good reason not to consider adding a requested feature. If the requested feature is sufficiently complicated that adding it would require a large amount of code and makes the game run slower, then I would need a compelling reason why I should add it. There are people who try playing this game on an Android 4, you know. (This isn’t the sort of game that you should try playing on a phone, but I am not inclined to prevent intrepid players from trying.)
Why does a letter that was previously coloured yellow (or blue) occasionally turn red? Or purple?
This only happens once four letters have been correctly discovered, to indicate a distinct or repeated letter that you might otherwise have overlooked. (If you solve the word in question, they’ll disappear. Or you can click the emoji icon ◻️ in the top right-hand corner of the game, to turn this feature off.)
And yes, it’s deliberate for these to only appear in guesses before your most recent guess, rather than for them to appear immediately.
How do I take advantage of the auto-completion feature?
Global settings can be accessed at the end of the game, which determine whether you are asked (or not) when a game reaches a state where it can be automatically completed for you. The aim is that the dialog box asking you whether you wish to complete a game should only appear once per game; if you click Cancel, you should not be asked again. (If you click between modes however the dialog box can be made to reappear.)
When a game is auto-completed the score is counted the same as though you had correctly entered all of the remaining guesses by hand. If you have made too many incorrect guesses this may result in a losing score of 70.
If you wish to use the auto-completion feature to finish games in fewer than 64 guesses, you should pay attention to the green/yellow (or orange/blue) status lights in the navigation row. Words that have the yellow (or blue) light illuminated do not need to be solved immediately, as auto-completion will solve these when all sixty-four lights are illuminated.
Having said all that, it will usually take more than half the game to discover all of the possible letters in their correct positions, rather like the minimum number of moves in the game kilordle being around thirty guesses.
In hard mode, the status lights will not indicate a word with all five letters correctly guessed across multiple guesses, however the auto-complete function will work once all words are in a condition to be solved automatically.
Hard mode is rather hard, isn’t it?
Yes.
Will you make it easier, please?
No.
Patch Notes / change log
Sexaginta-quattuordle
Version 1.04 π ~ 1 September 2022
- heading for each word shows the number of letters found graphically using 🟩 emoji;
- history mode: play old games by date or game number; persistent record of played games and URLs to access them;
- 6 September: additional guessable words (matching Wordle, but not available as solutions);
- unified codebase for wide/square/narrow versions;
- save settings, games, and stats to text file, and debug mode;
- 10 October: bug fixes; small, cut-down version (for very slow phones); previous versions made playable; and documentation updates.
This Frankensteinian version of “Wordle” uses a wordlist about 370 words larger than the usual game, restoring some words Josh Wardle took out from the original Wordle prior to December 2021. Hard mode (denoted by an asterisk *) uses a very much larger wordlist comprising the entire five-letter subset of words from Collins Scrabble Words, some 12,900 possible solutions.
This hard, Frankensteinian version of “Wordle” uses the entire five-letter wordlist from Collins Scrabble Words. Scores obtained in hard mode are denoted with an asterisk (*).
Previous versions
Version 1.03 ο ~ 6 August, numeric score; auto-completion; red and purple letters; some minor tweaks such as version numbering.
Version 1.02 ξ ~ 5 June, active emoji map and guess helper; minor cosmetic fixes.
Version 1.01 ν ~ 15 April, light/dark and contrast modes; a variety of other minor changes.
Version 1.0 ~ first public release, 25 March
See the test page https://64ordle.au/test/ for descriptions of versions prior to 1.0
Other comments
- If you’re not up with the Latin, you can simply call this silliness “sixty-fordle”.
Acknowledgements
Sexaginta-quattuordle was coded in Naarm and nipaluna, and 64ordle.au is hosted on traditional Wurundjeri lands of the Woi wurrung people of the Kulin nation. I wish to acknowledge the traditional owners of these lands and pay my respects to elders past and present.
Sedecordle, Octordle, Quordle, Dordle, Wordle
Many thanks to the creators of other powers-of-2 Wordles, especially the creator of Sedecordle for advice, and the creator of Dordle, for such a beautiful-looking interface design.
Copyright
As this software project has inherited large sections of code from its predecessors it likewise inherits the same Creative Commons non-commercial share-alike licence that other N-ordles have been released under.
Sexaginta-quattuordle (64ordle.au) is copyright © 2022, Catherine Cowie, under the Creative Commons 4.0 Attribution-NonCommercial-ShareAlike International 4.0 Licence (CC BY-NC-SA 4.0) with contributions by Brad Bednar, Kenneth Crawford, Freddie Meyer, Guilherme Stutz Töws, and others.
The Mersenne Twister algorithm is copyright © 1997 – 2002, Takuji Nishimura and Makoto Matsumoto. All rights reserved.
Privacy policy
64ordle.au does not use cookies or tracking in any way. All game data is saved by your browser in local storage, and the game runs entirely client-side, not server-side, on your browser. To save a text file of this local storage data, please visit the following URL: https://64ordle.au/?mode=save
As such 64ordle.au does not retain any user data besides automated, anonymised IP transaction data logged by the web server Apache, which is not used for any further purpose.
Sexaginta-quattuordle*
* Showing hard mode games.
Key: | 🟪 Game won;
🟥 Game lost; ⬛️/⬜️ Game unfinished;
🟩/🟧 Game is playable;
🟨/🟦 Game is not yet playable in free mode (must be at least four days in the past). |
Today’s date (6 January 2025) is specially highlighted and does not change colour. |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
November |
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
December |
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
2023 |
January |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
February |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
|
|
|
|
|
March |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
April |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
|
|
May |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
June |
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
July |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
August |
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
September |
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
October |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
November |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
December |
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
|
2024 |
January |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
February |
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
|
|
|
March |
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
|
April |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
May |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
June |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
|
|
July |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
August |
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
September |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
|
October |
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
November |
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
December |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
2025 |
January |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
February |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
|
|
March |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
April |
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
May |
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
June |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
|
July |
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
August |
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
|
|
|
September |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
October |
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
November |
|
|
|
|
|
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
|
|
|
|
|
|
|
December |
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
|
|
|
|
2026 |
|
|
|
|
|
|
|
|
|
|
|
|
Sexaginta-quattuordle* versions 0.8 (α) up until 0.9·8 (ε) did not possess a hard mode; | |
|
versions 0.8 α (alpha), 0.9 β (beta) | |
|
|
|
α 28 |
α 29 |
| |
|
|
|
α 9 |
| |
|
β 7 |
|
|
| |
|
β 7 |
β 8 |
β 9 |
β 10 |
|
versions 0.9·1–0.9·5 γ (gamma) | |
|
|
|
|
|
| |
|
|
|
|
γ 10 | |
γ 11 |
γ 12 |
γ 13 |
γ 14 |
γ 15 | |
γ 16 |
γ 17 |
γ 18 |
γ 19 |
|
|
versions 0.9·6, 0.9·7 δ (delta), 0.9·8 ε (epsilon) | |
|
δ 1 |
δ 2 |
δ 3 |
δ 4 |
δ 5 | |
δ 6 |
δ 7 |
δ 8 |
δ 9 |
ε 0 | |
ε 1 |
ε 2 |
ε 3 |
ε 4 |
ε 5 | |
ε 6 |
ε 7 |
ε 8 |
ε 9 |
|
|
versions 0.9·9 ζ, η (zeta, eta) | |
|
|
|
ζ 3 |
ζ 4 |
ζ 5 | |
ζ 6 |
ζ 7 |
ζ 8 |
ζ 9 |
| |
|
|
|
|
η 5 | |
η 6 |
η 7 |
η 8 |
η 9 |
|
|
versions 0.9·9 θ, κ, λ, μ (theta – mu) | |
|
|
|
|
|
| |
|
|
|
|
| |
|
|
|
θ –6 |
θ –5 | |
κ –4 |
κ –3 |
λ –2 |
λ –1 |
μ 0 |
|
|
1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 10 | | 11 | 12 | 13 | 14 | 15 | | 16 | 17 | 18 | 19 | 20 | 21 | | | | | | | | | | | | | | | | | | | | | | |
|
|
| 22 | 23 | 24 | 25 | | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | | 46 | 47 | 48 | 49 | 50 | | 51 | 52 | 53 | 54 | 55 | | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | | 66 | 67 | 68 | 69 | 70 | | 71 | 72 | | | | | | | | | |
|
|
| | | | | | | | | | | | | | 73 | 74 | 75 | | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | | 86 | 87 | 88 | 89 | 90 | | 91 | 92 | 93 | 94 | 95 | | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | | 106 | 107 | 108 | 109 | 110 | | 111 | 112 | 113 | 114 | 115 | | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | | 126 | 127 | 128 | 129 | 130 | | 131 | 132 | 133 | 134 | | | | | | | |
|
|
| | | | | | | | | | | | | | | | 135 | | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | | 146 | 147 | 148 | 149 | 150 | | 151 | 152 | 153 | 154 | 155 | | 156 | 157 | 158 | 159 | 160 |
|
|
161 | 162 | 163 | 164 | 165 | | 166 | 167 | 168 | 169 | 170 | | 171 | 172 | 173 | 174 | 175 | | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | | 186 | 187 | 188 | 189 | 190 | | 191 | 192 | 193 | 194 | 195 | | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | 205 | | 206 | 207 | 208 | 209 | 210 | | 211 | 212 | 213 | 214 | 215 | | 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | 224 | 225 | | 226 | 227 | 228 | 229 | 230 | | 231 | 232 | 233 | 234 | 235 | | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | | 246 | 247 | 248 | 249 | 250 | | 251 | 252 | 253 | 254 | 255 | | 256 | 257 | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | | 266 | 267 | 268 | 269 | 270 | | 271 | 272 | 273 | 274 | 275 | | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | | 286 | 287 | 288 | 289 | 290 | | 291 | 292 | 293 | 294 | 295 | | 296 | 297 | 298 | 299 | 300 | 301 | 302 | 303 | 304 | 305 | | 306 | 307 | 308 | 309 | 310 | | 311 | 312 | 313 | 314 | 315 | | 316 | 317 | 318 | 319 | 320 | 321 | 322 | 323 | 324 | 325 | | 326 | 327 | 328 | 329 | 330 | | 331 | 332 | 333 | 334 | 335 | | 336 | 337 | 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | | 346 | 347 | 348 | 349 | 350 | | 351 | 352 | 353 | 354 | 355 | | 356 | 357 | 358 | 359 | 360 | 361 | 362 | 363 | 364 | 365 | | 366 | 367 | 368 | 369 | 370 | | 371 | 372 | 373 | 374 | 375 | | 376 | 377 | 378 | 379 | 380 | 381 | 382 | 383 | 384 | 385 | | 386 | 387 | 388 | 389 | 390 | | 391 | 392 | 393 | 394 | 395 | | 396 | 397 | 398 | 399 | 400 | 401 | 402 | 403 | 404 | 405 | | 406 | 407 | 408 | 409 | 410 | | 411 | 412 | 413 | 414 | 415 | | 416 | 417 | 418 | 419 | 420 | 421 | 422 | 423 | 424 | 425 | | 426 | 427 | 428 | 429 | 430 | | 431 | 432 | 433 | 434 | 435 | | 436 | 437 | 438 | 439 | 440 | 441 | 442 | 443 | 444 | 445 | | 446 | 447 | 448 | 449 | 450 | | 451 | 452 | 453 | 454 | 455 | | 456 | 457 | 458 | 459 | 460 | 461 | 462 | 463 | 464 | 465 | | 466 | 467 | 468 | 469 | 470 | | 471 | 472 | 473 | 474 | 475 | | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | 484 | 485 | | 486 | 487 | 488 | 489 | 490 | | 491 | 492 | 493 | 494 | 495 | | 496 | 497 | 498 | 499 | 500 | 501 | 502 | 503 | 504 | 505 | | 506 | 507 | 508 | 509 | 510 | | 511 | 512 | 513 | 514 | 515 | | 516 | 517 | 518 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | | 526 | 527 | 528 | 529 | 530 | | 531 | 532 | 533 | 534 | 535 | | 536 | 537 | 538 | 539 | 540 | 541 | 542 | 543 | 544 | 545 | | 546 | 547 | 548 | 549 | 550 | | 551 | 552 | 553 | 554 | 555 | | 556 | 557 | 558 | 559 | 560 | 561 | 562 | 563 | 564 | 565 | | 566 | 567 | 568 | 569 | 570 | | 571 | 572 | 573 | 574 | 575 | | 576 | 577 | 578 | 579 | 580 | 581 | 582 | 583 | 584 | 585 | | 586 | 587 | 588 | 589 | 590 | | 591 | 592 | 593 | 594 | 595 | | 596 | 597 | 598 | 599 | 600 | 601 | 602 | 603 | 604 | 605 | | 606 | 607 | 608 | 609 | 610 | | 611 | 612 | 613 | 614 | 615 | | 616 | 617 | 618 | 619 | 620 | 621 | 622 | 623 | 624 | 625 | | 626 | 627 | 628 | 629 | 630 | | 631 | 632 | 633 | 634 | 635 | | 636 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1371 | 1372 | 1373 | 1374 | 1375 | | 1376 | 1377 | 1378 | | |
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Nota bene, games may or may not be playable depending on their scheduled date, which fall into three ranges corresponding to past, present, and future:
- past: games scheduled from 1 December 2021 and four or more days in the past are playable;
- present: today’s game is playable today, or else you need to wait four days for it to become playable in free mode;
- future: any game scheduled more than two years in the future is playable.