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an eldritch horror, electroshocked into pseudo-life (?) by & © 2022 | } Catherine Cowie |
based on Sexaginta-quattuordle | by Catherine Cowie |
based on Sedecordle | by Brad Bednar |
based on Octordle | by Kenneth Crawford |
based on Quordle | by Freddie Meyer |
based on Dordle | by Guilherme S. Töws |
based on Wordle | by Josh Wardle |
? | ▦ |
daily | Ducenti-quinquaginta-sexordle |
a new Ducenti-quinquaginta-sexordle | each day |
every day |
free | Ducenti-quinquaginta-sexordle |
play as often | as you might |
every Ducenti-quinquaginta-sexordle | is a fright |
256 | back | ? | faq | ! © | by calendar | by number | my list | normal | hard | ? | ▦ |
Each guess must be a valid five letter word. Hit the enter button ⏎ to submit.
After each guess, the color of the tiles will change to show how close your guess was to the word.
C | H | O | M | P |
The letter C is in the word and in the correct spot.
R | A | V | E | D |
The letters R and V are in the word, but each is misplaced in the wrong spot.
F | I | N | K | S |
The letters F, I, N, K, and S are not found anywhere in the word.
When you type a guess in DUCENTI~QUINQUAGINTA~SEXORDLE, you will guess that word for all two hundred and fifty-six words that you are solving, and any words which match all five letters of your previous guesses will be solved without using up any further guesses. Words may appear as solutions more than once in the one game, but you only need to solve a repeated word once.
There is one other small difference between DUCENTI~QUINQUAGINTA~SEXORDLE and other Wordle games: red and purple letters. These periodically appear and disappear during the game; an example is shown below:
1 🟩🟩 | 2 🟩🟩 | 3 🟩 | 4 🟩🟩🟩🟩🟥 | ||||||||||||||||||||
Guess 1: | S | H | I | N | Y | S | H | I | N | Y | S | H | I | N | Y | S | H | I | N | Y | |||
Guess 2: | T | R | A | C | E | T | R | A | C | E | T | R | A | C | E | T | R | A | C | E | |||
Next guess: | |||||||||||||||||||||||
Possible? | w? | R | I | S? | T? | S | o? | g? | g? | Y | f? | E? | R? | R? | Y | T | R | A | N | S | |||
5 🟩 | 6 | 7 🟩🟩 | 8 🟩 | ||||||||||||||||||||
Guess 1: | S | H | I | N | Y | S | H | I | N | Y | S | H | I | N | Y | S | H | I | N | Y | |||
Guess 2: | T | R | A | C | E | T | R | A | C | E | T | R | A | C | E | T | R | A | C | E | |||
Next guess: | |||||||||||||||||||||||
Possible? | S | p? | E? | l? | l? | v? | I? | p? | E? | R? | w? | R | o? | T? | E | f? | l? | u? | N | k? |
For the guesses SHINY followed by TRACE:
If a letter is purple, it is a repeated letter that you might have overlooked. Like red letters, they will only appear in the game if you have discovered four out of five letters and made a previous guess with the requisite number of repeated letters.
Red and purple letters can be disabled from appearing by clicking on the emoji icon 💖 in the top right-hand corner of the game.
? | Help, frequently asked questions, and game information. |
▦ | Calendar, and lists of previously played games. |
⏾ | Cycles between light and dark modes, normal colours and high contrast colours. |
💖 | Toggles red and purple letters on or off (during game), or displays emoji or numbers (after game). |
+ | Enter full screen mode, if available. |
− | Exit full screen mode. |
You can navigate between rows using the numbers at the top of the screen, e.g. the button marked ‘49 – 56’ will jump to the row containing words 49 to 56.
When you solve a word, or if all five letters in a word have already been found in their correct locations, a green (or orange) indicator will appear in the navigation row.
Once all two hundred and fifty-six (256) indicators are illuminated, the game is completed automatically.
You have sixty-four (64) guesses to solve all two hundred and fifty-six (256) words, and the game will show your current number of guesses in the top-left-hand corner. Clicking on this number will provide you with more information about your current game, such as the exact number of words solved and unsolved.
You can swap between dark and light mode, or between the normal colours and contrasting colours, by pressing the crescent button ⏾.
Good luck! YOU’LL NEED IT!
This is the debug mode of Ducenti-quinquaginta-sexordle. If you are here, you have been directed to click a URL by Catherine for the purposes of obtaining, resetting, or deleting your statistics.
None of these options have an “undo” feature; if you destroy your settings there is no recovery, besides deleting and resetting from scratch.
Ducenti-quinquaginta-sexordle runs entirely client-side, with only anonymised IP addresses being logged by the Apache webserver on the server-side. The game uses local storage on your web browser to track persistent variables:
The button ‘delete state variables’ removes all of these from local storage. None of these variable are unrecoverable; they can all be reset in game.
Ducenti-quinquaginta-sexordle retains guesses for the current daily and the most recent free games, both for the normal and hard modes; these are also stored locally. To generate the puzzles, a seed number is required; last_daily is used for the daily and daily + hard modes, while each of the free modes use a separate number. Finally, the game stores guesses of previous games for later recall.
The button ‘delete game variables’ removes all of these from local storage. If you do so, the data is gone for good. You are strongly recommended to use the ‘save local storage as text’ option before deleting these variables.
Ducenti-quinquaginta-sexordle only records statistics for daily mode games, and uses a variable to indicate whether the statistics have been updated on a given day.
The button ‘reset statistics’ deletes completed from local storage and resets all of the statistic variables to zero. If you have a previously saved screenshot of your statistics you can restore them using the modifiers on the left of the debug screen.
These are very good questions! First, the six colours represent a band of successive, correct answers after a certain number of guesses. Each colour band starts with a heart, continues with squares, and usually finishes with a circle.
I’m sorry you feel that way. It’s only a game. (Also, it was a bit of a joke, to go not merely twice, but four times better than as many words as Sexaginta-quattuordle.)
Then you should click the emoji icon in the top right-hand corner (which may look like 🟥 after the game), which will toggle between emoji and circled numbers.
That’s not a question? Please don’t play this on a phone, it runs a lot slower than Sexaginta-quattuordle.
This only happens once four letters have been correctly discovered, to indicate a distinct or repeated letter that you might otherwise have overlooked. (If you solve the word in question, they’ll disappear. Or you can click the emoji icon ◻️ in the top right-hand corner of the game, to turn this feature off.)
And yes, it’s deliberate for these to only appear in guesses before your most recent guess, rather than for them to appear immediately.
You don’t need to! The game will automatically complete when you’ve solved enough words to determine the status of every other word.
The game only counts the guesses you made, so other words automatically solved do not count as additional guesses (this is the opposite of Sexaginta-quattuordle).
You should pay attention to the green/blue status lights in the navigation row. Words that do not have the light illuminated need to be solved by the end of the game.
Having said all that, it will usually take more than half the game to discover all of the possible letters in their correct positions, rather like the minimum number of moves in the game kilordle being around thirty guesses.
Yes.
No.
Version 1 ~ 31 October 2022
Ducenti-quinquaginta-sexordle was coded in Naarm; 64ordle.au is hosted on traditional Wurundjeri lands of the Woi wurrung people of the Kulin nation. I wish to acknowledge the traditional owners of these lands and pay my respects to elders past and present.
Many thanks to the creators of other powers-of-2 Wordles, especially the creator of Sedecordle for advice, and the creator of Dordle, for such a beautiful-looking interface design.
As this software project has inherited large sections of code from its predecessors it likewise inherits the same Creative Commons non-commercial share-alike licence that other N-ordles have been released under.
Ducenti-quinquaginta-sexordle (64ordle.au) is copyright © 2022, Catherine Cowie, under the Creative Commons 4.0 Attribution-NonCommercial-ShareAlike International 4.0 Licence (CC BY-NC-SA 4.0) with contributions by Brad Bednar, Kenneth Crawford, Freddie Meyer, Guilherme Stutz Töws, and others.
The Mersenne Twister algorithm is copyright © 1997 – 2002, Takuji Nishimura and Makoto Matsumoto. All rights reserved.
64ordle.au does not use cookies or tracking in any way. All game data is saved by your browser in local storage, and the game runs entirely client-side, not server-side, on your browser. To save a text file of this local storage data, please visit the following URL: https://64ordle.au/256/?mode=save
As such 64ordle.au does not retain any user data besides automated, anonymised IP transaction data logged by the web server Apache, which is not used for any further purpose.
Nota bene, games may or may not be playable depending on their scheduled date, which fall into three ranges corresponding to past, present, and future:
back | back | new | hard | normal | ? | ▦ | ⏾ | ⬜ | ▷ | + | − |
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Use these controls to modify Ducenti-quinquaginta-sexordle’s game statistics.
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This is Ducenti-quinquaginta-sexordle’s debug mode. If you have reached here by accident, please press the Back button in the top right-hand corner of the screen. The help option in the top right-hand corner gives a full explanation of Ducenti-quinquaginta-sexordle’s variables stored locally on your browser. |
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